Dragon’s Dogma 2: Wandering Roots

Estimated read time 4 min read

Persuade Taliesin to evacuate the Sacred Arbor, ensuring the safety of its inhabitants.

Quick Links

  • Wandering Roots Quest Overview

Key Takeaways

  • Start Wandering Roots quest by talking to Glyndwr in Sacred Arbor.
  • Convince Taliesin to evacuate via Arborheart Restoration or Persistent Dialogue.
  • Persuading Taliesin rewards 20,000 XP, 25,000 G, and 30 Wyrmslife Crystals.

Hello, Arisen!

Wandering Roots is a nuanced post-game quest in Dragon’s Dogma 2 set within the enigmatic Sacred Arbor. This quest tests your persuasion skills and dedication to the well-being of the land and its people. Here’s an in-depth guide to navigating this quest, from initiating it by conversing with Glyndwr to convincing the stoic Taliesin to abandon his ancestral grounds for the greater good.

Wandering Roots Quest Overview

Location: Sacred Arbor

Objective: Persuade Taliesin to evacuate the Sacred Arbor, ensuring the safety of its inhabitants.

sacred arbor dd2

Initiating the Quest

  • Arrival: Utilize a Ferrystone to teleport to the Sacred Arbor’s Portcrystal. Ensure your inventory includes at least one Ferrystone for ease of travel.

Portcrystal

A marker to be placed anywhere one might wish to return; use of a Ferrystone will transport you there in an instant.
50000

A marker to be placed anywhere one might wish to return; use of a Ferrystone will transport you there in an instant.

  • Finding Glyndwr: Locate Glyndwr on a circular platform near the entrance. His willingness to speak your language makes initiating the quest straightforward, despite the area’s linguistic barrier.
  • Recruitment of a Woodland Wordsmith Pawn: Although not strictly necessary, having a pawn with the Woodland Wordsmith Specialization can enhance your understanding of local dialects. Check the nearby Riftstone and teleport as needed to recruit one.
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Convincing Taliesin

  • Following Glyndwr: He will lead you to his father, Taliesin, residing in the Arborist’s Home to the southwest. Stay close to Glyndwr to avoid getting lost.
  • Dialogue with Taliesin: Initially resistant due to deep-rooted traditions, Taliesin requires substantial persuasion to consider evacuation.

Persuasion Methods

  1. The Arborheart Restoration (Preferred Method):
  2. Obtaining the Arborheart Cutting: Secure this crucial item from Taliesin himself.
  3. Journey to the Seafloor Shrine – Sacred Ground: Teleport here and navigate to the northwest corner, characterized by a distinctive patch of dirt encircled by stones.
  4. Planting the Arborheart Cutting: Interact with the soil to grow the cutting, symbolizing the rejuvenation of the Sacred Arbor.
  5. Informing Taliesin: Return to him with news of your deed to secure his agreement to evacuate.
  6. Persistent Dialogue (Alternative Method):
  7. Engage Taliesin in conversation three times. Despite initial reluctance, he will eventually concede to your arguments, agreeing to evacuate.

Quest Completion

  • Rewards: Successfully persuading Taliesin, regardless of the method, yields 20,000 XP, 25,000 G, and 30 Wyrmslife Crystals.

Wyrmslife Crystal

The crystallized blood of a draconic creature. Used in high-order enhancement.
5000

The crystallized blood of a draconic creature. Used in high-order enhancement.

Additional Notes

  • Prerequisite Quests: Completing “The Ailing Arborheart” and “Out of the Forest, Into the Forge” may be necessary if you choose the Arborheart Cutting method.
  • Strategic Tips:
  • Carry extra Ferrystones for efficient travel between quest locations.

Ferrystone

A stone that can instantly spirit the user back to the location of a set Portcrystal.
10000

A stone that can instantly spirit the user back to the location of a set Portcrystal.

  • Consider the time of day and game mechanics that might affect NPC availability and quest interactions.
  • Engage with the community and surroundings in Sacred Arbor to enrich your understanding of the quest’s cultural and environmental context.
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