Manor Lords trading explained: Complete guide

Estimated read time 4 min read

Manor Lords trading explained: Complete guide
Gamelevate.com
Diana D'Estefano

Manor Lords is a game that has managed to achieve great success despite still being in Early Access. One of its strengths is certainly the fact that it can do many things and give players the real feeling of managing something. This feeling is also amplified thanks to the Manor Lords trading system.

If you haven’t had the chance to try the game yet and are wondering what this feature could be, you are definitely in the right place. In this article, in fact, we will tell you everything you need to know about it. What are you waiting for? Are you ready to become a professional trader?

Manor Lords trading system

When you’re playing Manor Lords, a merchant will sometimes come to your town. These merchants go to your trading post, if you have one, and try to buy or sell things according to your rules. You can bring in stuff, send stuff out, or do both. But let’s see what you need to do.

Build a trading post

To start trading, the first thing you need to do is make a trading post. Then, you can tell families to work there. They will go out to sell things and set up stalls to sell what you bring in. You can also buy a new horse for 30 Regional Wealth to make your traders move faster, but you can only have two horses.

On the trading post’s Trade tab, you can decide how you want to trade, like setting up routes and rules. And this is exactly what we will be talking about in the next few paragraphs.

Setting rules

When you click on the Trade tab of a trading post, you will see a list of all the things your town can have, divided into six groups: building stuff, plants you grow, food, materials for crafting, things people want to buy, and military supplies. Under these categories, there are numbers and information.

Starting from the left, you can decide if you want to get more of that thing (by paying Regional Wealth), send it out (getting Regional Wealth in return), do both, or stop trading it altogether. Next to each item, you can say how much extra you want to have — after making sure you have enough for building and selling.

For selling, the trading post will keep sending the thing you chose until you reach that number. For buying, it will keep getting that thing until you reach the number. For doing both, it tries to keep the amount right there.

Next to that, you will see the price for sending stuff out, then the price for bringing stuff in (which is always higher). Next to that, there’s a sign showing how easy it is to find that thing on the world market — if it’s easy, you might not make much selling it.

moanor lords trading

Establish a trade route

Merchants come through your town now and then, but it’s not like they have a timetable, so you can’t predict when they will show up. Plus, they sell and buy different stuff each time, so you might not always find what you need. If you’re trying to keep your town stocked, that’s not great.

In the trading post menu, you can spend some Regional Wealth to set up a trade route. This means the merchants will come regularly, and they will focus on just one type of thing, so you will get more of it. Furthermore, some things, especially the more valuable ones, need a trade route to be brought in or sent out.

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